I'm not going to talk about the useless bots, the useless bunched up bots which supposedly "help" you if you wanna play the campaign solo. It's badly designed, badly choreographed and just feels off. From the security doors (you can't disable) and just wait until zombies appear as you stand around, and one eventually breaks the door without the alarm going off (i kid you not). Play the game and it eventually becomes clear (eventually). As for the videos above, they explain a system without explaining the system. Giving the basic thing we all expect, and, then put into the action. I know you don't start from the hub, as part of the tutorial, you're not shown around the camp. As long as you go into the menus and look for them, it'll do that. If you leave a game you're put into "a hub" of sorts and it gives you a couple of terrible videos about supply lines and cards. Just puts you straight into the, say it with me, "prologue" (act 1). This game doesn't tell you the controls, the buttons, what everything is for or anything useful. It's almost unnerving how quickly you may die but it tells you what button is what and gives you the bare bones of how to play. Now Dark Souls, when you first play it, is a difficult game. Honestly, i think valve has had them chained in a basement since the last left 4 dead and they've never played a game since. I think that's the word these developers were looking for with this game. I think that's the word these let's start off at the beginning as the game offers you a "tutorial", well i say tutorial, i mean a "prologue". Let's start off at the beginning as the game offers you a "tutorial", well i say tutorial, i mean a "prologue".
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